Sunday, June 5, 2011

Easy post of nerdiness




Xmen first class. Pretty good. I wouldn't turn it down you really hate blue people, which also means you won't be see the smurf movie either. Needless to say, you'll be missing out

Thursday, June 2, 2011

The WAAAGH!!!: Da Boyz


So lets get the basics of ork tactics down with the basic Ork unit: Da Boyz. If you're gonna play orks, you gotta use da boyz, which may sound limiting but as far as troops go da boyz are some of the best. They're 6 points a piece and come with a stat line guardsmen can only dream of. If you can ignore some pretty low stats, like their 6+ t-shirt save, it's not too shabby. They're STR 3 but the entire ork army has furious charge so you're hitting as hard as Space Marines. Sure their inititive is lower but see if I care when I'm sending 30 dudes with 4 attacks each.

There are two ways to run squads of boyz. You either put twelve in a truck or you put them in a squad of 30. You can mix and match wargear from there but those are basically what you wanna do. One main stay, regardless of how you field them, is to ALWAYS have a Nob with a power klaw and a bosspole in the squad. It's 40 points well spent. The bosspole lets you put a wound on your unit and lets you re-roll your leadership test which is incredibly valuable since losing combat means you're aiming for at best a 6 or lower. So you need that re-roll. The power klaw comes in handy for dealing with more armored targets. You can kill rhinos, dreads, and even kill a terminator or two. On top of that, in massive squads, it's as if that Nob has an extra 30 wounds before your opponent kills him. That's a lot of attempts instant death your opponent's hero. Gotta love Str 8.

The big squads are a lot of fun. I've always enjoyed putting 4 times as many models as my opponent and watching my opponent fall asleep as I spent an hour setting up. In big squads they've got an ability called Mob rule which makes squads of 11 or more fearless, which makes getting shot easier but presents a couple of issues with the no retreat rule.
Sadly, I've been a bit of an idiot about running this list so I usually get blown off the table. I'd be more sad but the level carnage is pretty great. I'll post my new greentide list someday but what you wanna remember when taking squads like this is to at least make a line with one squad or something to give the rest behind cover saves. Meat shield tactics and that 4+ is gonna make a massive difference.

Boyz in trukks my current favorite. Sometimes the speed of the trukk makes up for the much smaller squad. A big thing to remember though is never send a trukk full of boyz on their own. Unless you're sending them into Fire Warriors or Guardians you want every boy you can get. The only downside I have found is that in melee your squads are not fearless and that 6+ causes a lot of casualties on your side so a lot of the time is seems like you need to win combat by destroying the enemy completely other wise you're gonna have all your squads running away and getting sweeping advanced and all sorts of other badness.

Last little bit here is the wargear. I usually take slugga boyz because I'm all about the close combat. If you're more of a Dakka Dakka person, shootas are not a bad choice either. Str 4 assault 2 in a big squad can give you 60 shots at something. Sure it's all at BS 2 but 60 shots is still 60 shots. You can take either a rokkit launcha or big shoota as extra weapons but neither really comes in handy. I was hoping this was my answer to the no melta guns but alas rokkits are one shot and you're probably gonna miss. Big shootas are a little bit better but with your slugga boyz you wanna be running not shooting. So if you take shoota boyz, add big shootas. STR 5 aint too shabby and the ones on my trukks kill a model every once and a while.

The biggest tip as playing orks is to expect to take casualties. If you're looking for units that are gonna be unstoppable with you're opponent's brain melting trying to think of how to kill you then you should be reading a Grey Knights blog. You've got to adopt an ork mentality if you're gonna play orks. Go big, make a lot of noise, kill a lot of dudes and have a good fight.

Wednesday, June 1, 2011

GEARS OF WAAAGH!!!


Found this little tid bit of information here at Beasts of War and oh boys and boyz am I excited.

For anyone who is a big Gears fan and a wargamer, it's pretty safe to say that this has been in the back of your mind for years now. The Gears of War Board Game. I know, the name sounds lame but this ain't yo daddy's board game. It features over 30 plastic figures, 200 cards, 17 double sided map tiles and more. There's also something called locust AI cards which effect how the enemy works. I'm wondering if this means that no one is going to have to play as the bad guys. I guess we'll see as part of me does want to play as the locust.

It all reminds me of Last night on Earth, a zombie board game where survivors fought zombie players and played out various missions. They both have a card system with dice, miniatures and pretty cool maps. I really like Last Night on Earth and I'm expecting The Gears of War Board game even better. Whether I'll shell out the 80 dollar price tag for it, we'll see but I'm totally open to anyone who wants to buy it for me.

Pre ordering madness


So I'm changing the 40k gears from the table to the TV. The Space Marine game is available for pre-order. Like a lot of games nowadays, you pre-order you get cool stuff. Space Marine though I feel is taking it a little far

http://www.spacemarine.com/buy

If you check the link you'll see that each different retailer has a different option that you get from pre-ordering. Wal-mart? Get a GOLDEN BOLTER! THQ? POWER SWORD (you also get a free copy of dark siders but that games sucks. I can see why they're giving it away.) I'm pre-ordering through gamestop. 1) because I like to get my game ASAP. 2) because you get both Black Templar and space wolf armor. We can only hope the space wolf armor also gives you 15 missile launchers. There are also a ton of other options so check out the link.

It all seems rather silly to me to have each place have different stuff. I personally want it all but you can't always get what you want. I'm not gonna think about it too much. There could be no pre-order incentives and I would still be at gamestop throwin' down my 5 dollar pre-order.

The game consumes my life September 6th of this year. I'm expecting all of you to have it consumed with me.

Tuesday, May 31, 2011

Lootin' and Shootin'

Why not get this blog started by posting the new ork list I've been running which I have dubbed "Lootin' and Shootin'" Is the name lame? A little bit but it gets the point across.

Big Mek W/ Kustom Force Field - 85
Big Mek W/ KFF - 85
12 Ork Boyz w/ Trukk -147
12 Ork Boyz w/ Trukk -147
11 Ork Boyz w/ Trukk -141
11 Ork Boyz w/ Trukk -141
10 Lootas - 150
10 Lootas - 150
10 Kommandos w/ 2 burnas and Snikrot - 215
3 Big Guns (Kannons) w/ 6 extra Grotz - 72
3 Big Guns (Kannons) w/ 6 extra Grotz - 72
3 Big Guns (Kannons) w/ 6 extra Grotz - 72
Total : 1477

Worth noting that all the boyz squads have Nobz w/ Power klaws and Bosspoles. If you're running boyz any other way, you're runnin them foolishly

Quick Backstory, I never used to be a big fan of vehicles when I first started playing. I was an infantry man and Orkz were my army for that. I actually own 120 ork boyz along with tons of other models. I can run a half descent green tide and while I like to do that from time to time, this my list that I've been using when I need to throw down and win a game. I'm not gonna go super in depth right now into each unit but I will be talking about how they all work together. Combined with some future blogs about how awesome each of these units are, the list will make a lot of sense. Also I hope I'm not messing myself up too much posting my army and strategy for all my "friends" to see.

The list is called lootin' and shootin' because of how it all works together. You've got you're boyz zooming up in trukks for the lootin' and you've got other boyz in the back shootin'. And who ever said I wasn't clever?

Anyways, Let's start with the Trukks and boyz. While 12 boyz are good, if they fight anything that knows what they're doing in melee (Basically anything that makes more then one attack per round) then your boyz are gonna have trouble. I've seen 30 boyz die to the boy from khorne berzerkers so imagine what they'll do to just 12. It's bad, trust me. With that, you try to never run a truck by itself. You want the trukks together so should it become assault time, you can launch 24 boyz in as opposed to 12. There are exceptions of course though. I've run 3 together and left 1 to hold an objective which works pretty well with the gun lines to back up the one trukk. (More on that later.)
Another Big part of the Trukks are the Big Meks with Kustom Force Fields. This gives all trukks within 6'' of the Big Mek's trukk a 4+ cover save. This is massive as Trukks need all the help they can get. Armor 10 carrying troops with 6+ saves need all the help they can get. This gives you one more reason to run your Trukks in pairs. So all ready you've got some serious synergy and that's just the frontline.

Behind the boyz you've got Lootas and Big Guns. The BGs I'm still experimenting with but so far they seem rather effective. It's a 72 point ork long fang squad. You really get what you pay for with that but it's hard to beat 72 points. Most players know Lootas pretty well though. They're much more popular in Ork lists and for good reason. Lootas destroy anyone unfortunate enough not to be a Space Marine and so much more. Even firing at Space Marines, STR 7 makes wounding easy and helps make up for ork'z terrible ballistic skill.
However the purpose of the guns is less for shooting down marines (because lets face it, you're probably gonna be shooting at power armor) and more for breaking Rhinos... I mean transports. Boyz are great in the assault but the trouble is if they get to the enemy and the enemy is hiding inside of their metal boxes then you're in for some trouble. Ork shootas probably won't wreck even something with armor 10, you can't rely and getting behind rhinos, and your boyz have yet to start stealing meltas. The Guns in the back are there to break open the transports and give da boyz something a bit more exciting to assault. Thus you're lootin' and shootin'

Last are the kommandos. Now they don't exactly fit with the name of the list but they are incredibly important and not to mention incredibly awesome. Like I said orks do best in melee against enemies who don't know what they're doing and kommandos are perfect for sneaking right up on those guys. With Snikrot in the squad, you've got a 12'' bubble around the entire table where you can pop in and strike. If your opponent realizes this, they may move their units up to avoid being assaulted or even leave a strong unit behind for defense. Both are great as you've distracted your opponent or possibly moved his units in closer range to the Trukks. However, should he ignore (or forget) that snikrot can enter the table from ANY TABLE EDGE of his choosing, you've got some pretty great targets for Snikrot and his buddies. On top of all of this Snikrot is a beast. I'll post more on him later but he is quickly becoming one of my favorite parts of the Ork Codex.

So that's the list. I'll be posting more in depth thoughts on each unit as time goes on.

Killa Kan Blog

Like so many blogs that are started up, this one too will feature the first post being about the purpose of this blog. First and foremost it's a blog about Warhammer 40k. I play Orkz (hence the name) and the Not Blood Angels (which may be explained later). I try and keep up with all the 40k business that I can so this blog is essentially a place for me to show those ideas, vent my frustrations, and post some tactics that I think are so nifty.
This blog is written mostly for friends I'm gaming with but if you're a stranger, you're more then welcome to read and hell if you feel like disagreeing with me, I won't turn it away. To everyone, lets get some discussions going on this place. Lemme know what you like, don't like, and tell me what a great guy I am. All is welcome on this blog! KILLA KAN!

(Hopefully this is a more then one day thing. I saw a lot of 40k blogs that just had a one of these posts.)